arXivRelevance 90
PLaW-VLA: Predictive Latent World Modeling for Vision-Language-Action Policies
Learning to predict how the world evolves can provide vision-language-action (VLA) policies with predictive context for long-horizon control, but its effectiveness depends on what future representation is modeled and how it conditions action generation. We int...
Open sourcearXivRelevance 90
LiteNWM: Efficient Latent World Models for Onboard Visual Navigation in the Wild
Direct visual navigation policies generate trajectories efficiently but do not explicitly evaluate their future consequences. Generative navigation world models provide this foresight through visual rollouts, which are costly when evaluating multiple candidate...
Open sourcearXivRelevance 90
World Models' Last Exam in Physics
Video world models can produce visually convincing yet physically inconsistent sequences, raising concerns about their reliability for prediction and planning in embodied AI systems. Existing evaluations often rely on model-based judgments or reference videos,...
Open sourcearXivRelevance 90
DepthWorld: 3D World Model for Robot Manipulation
World models offer a data-driven alternative to traditional simulators for robotics, with applications spanning policy evaluation, improvement, and planning. All of these uses depend on faithful 3D geometry, yet current video-based world models are trained on ...
Open sourcearXivRelevance 90
CtrlCache: Accelerating Interactive Video World Models with Control-Aware Caching
Interactive video world models need to generate each video chunk efficiently while responding faithfully to user controls. Many systems use chunk-wise autoregressive generation with few-step denoising, but each chunk still requires several costly denoising ite...
Open sourceTechCrunchRelevance 90
Mirror Particle is building a ‘world model’ of human behavior
Mirror Particle will launch at TechCrunch Disrupt's Startup Battlefield 200 with a world model built from scratch to predict human behavior, arguing that LLM role-play falls short for market research and brand strategy.
Open sourcehnRelevance 90
World Labs Is Joining AMD
Accelerating the future of AI research and compute World Labs has signed a definitive agreement to join AMD. The research and technical breakthroughs we have achieved since our founding in 2024 have given us a clear vision for AI’s potential to solve problems ...
Open sourceHF Daily PapersRelevance 90
Precise Editing and Flexible Referencing for Interactable Worlds
We present EditWorld, a video world model for precise editing and flexible referencing in interactable worlds. Existing video world models primarily focus on navigation, letting users explore generated worlds but offering limited control over how existing worl...
Open sourceHF Daily PapersRelevance 90
WorldPlay2: Extending Real-Time Interactive World Models in Control and Horizon
Interactive world models require responding in real time to versatile controls and maintaining long-horizon consistency. However, modeling heterogeneous controls remains difficult, while explosive contexts and unstable distillation impede achieving both long-h...
Open sourceTechCrunchRelevance 90
AMD will acquire Fei-Fei Li’s World Labs for $8.2 billion
The acquisition will see World Labs founder Fei-Fei Li join AMD as executive vice president and chief scientist.
Open sourceXRelevance 90
So excited to welcome @theworldlabs and @drfeifei to the @AMD family! I’ve always been a huge fan of Fei-Fei and her pioneering research in AI. Together, we’ll combine World Labs’
So excited to welcome @theworldlabs and @drfeifei to the @AMD family! I’ve always been a huge fan of Fei-Fei and her pioneering research in AI. Together, we’ll combine World Labs’ deep expertise in AI and world models with AMD’s compute leadership to power the...
Open sourceGitHub GrowthRelevance 90
deeplethe/utopia: +1546 GitHub stars
World's first open-source enterprise world model.
Open sourceHF Daily PapersRelevance 90
DeformSmith: Physics Harness-Guided Hierarchical Generation of Deformable Assets for Robot Manipulation
Creating deformable assets for robot manipulation requires jointly specifying their geometry, appearance, and physical properties. This is especially challenging for deformable objects, since text and images provide limited evidence about how they deform and r...
Open sourceHF Daily PapersRelevance 90
RecreationWorld: Scalable and Verifiable Environments for Hybrid Computer-Use Agents
Computer-use agents (CUAs) have advanced along two separate lines: graphical interaction and software development through code and the command line. Real digital work requires both, interleaved rather than stacked end to end. We study hybrid CUAs that autonomo...
Open sourceTechCrunchRelevance 90
World model companies are keeping a lot of secrets
Everyone in the world-models space is sitting on a pile of cash and a ton of buzz, but good luck getting anyone — from the founders to their own data suppliers — to tell you what they're actually building.
Open sourcehnRelevance 90
Show HN: Fly.exe – An EON systems like virtual fruit fly uploaded to computer
Runs the complete released Drosophila male CNS connectome (165,122 neurons, 25.5M edges) inside a physical fly body, in closed loop, on one GPU. - Ibtisam-Mohammad/Fly.exe MaleCNS Virtual Fly A Drosophila brain simulator that runs the whole Traced universe of ...
Open sourceGitHub GrowthRelevance 90
deeplethe/utopia: +971 GitHub stars
World's first open-source enterprise world model.
Open sourceHF Daily PapersRelevance 90
Agent as Policy for Robotic Manipulation
We demonstrate that a general-purpose agent can directly drive a physical robot throughout task execution without any task-specific or environment-specific training. We introduce Agent as Policy (AGP), which places task planning and execution under the agent's...
Open sourceHF Daily PapersRelevance 90
Pelican-Sim 1.0: A General World Model Simulator for Embodied Intelligence
In this technical report, we propose Pelican-Sim 1.0, a general world model simulator for embodied intelligence that predicts future observations from visual context and robot actions to support downstream learning and decision making. The model incorporates f...
Open sourceHF Daily PapersRelevance 90
PhysBrain 1.5: From Vision-Language Models to Physical Foundation Models
We present PhysBrain 1.5, a unified model for understanding physical environments, generating actions, and predicting future states. Motivated by the physical loop of observation, interaction, and environmental change, we bring these capabilities into a common...
Open sourceHF Daily PapersRelevance 90
ActionSplice: In-Flight Action Editing for Interactive World Models
Chunk-autoregressive video world models typically condition each generated chunk on one action. An action received during sampling must therefore wait for the next chunk, condition future solver evaluations on a state produced under the previous action, or tri...
Open sourceHF Daily PapersRelevance 90
WorldSculpt: Generating Compositional Worlds from Grounded Videos
We study the problem of generating a compositional 3D representation of a cluttered scene containing hundreds of objects. The goal is to represent the scene as a collection of individual object meshes placed in a shared world frame, as required by downstream a...
Open sourceXRelevance 90
World Labs co-founders Justin Johnson and Dr. Fei-Fei Li say LLMs use next-token prediction, but spatial intelligence has its own equivalent:
World Labs co-founders Justin Johnson and Dr. Fei-Fei Li say LLMs use next-token prediction, but spatial intelligence has its own equivalent: Justin: "The soft definition of AI-completeness is there's this fundamental primitive that's an AI task. But if I coul...
Open sourceXRelevance 90
I am in disbelief right now.
I am in disbelief right now. GPT-6 Astra is a truly incredible model. It took about 2 hrs to generate this 3D model of Xunantunich, a Maya archaeological site in western Belize.
Open sourcehnRelevance 90
Fable 5.1 World Modeling
worlds via code, from fable 5.1. Contribute to PhiloLabs/fable51-worlds development by creating an account on GitHub. fable51-worlds Worlds via code. Explorable, browser-native reconstructions of real places — researched, modelled, and quality-checked end to e...
Open sourcearXivRelevance 90
SolarWM: Open Data and Scalable Training for Long-Horizon Video World Models
We introduce SolarWM, a fully open foundation for building interactive video world models from data preparation through long-horizon inference. Training across heterogeneous data sources and video backbones is challenging: datasets differ in temporal scale, ca...
Open sourcearXivRelevance 90
Discriminative World Models for Web Agents
Recent web agents use world models for test-time action selection by sampling candidate actions, predicting the resulting web states, and ranking them with a ranker model or a Process Reward Model (PRM). These world models are typically trained via supervised ...
Open sourceXRelevance 90
World Labs co-founder Justin Johnson on how five photos from your phone could teach a robot to work in a room it has never seen:
World Labs co-founder Justin Johnson on how five photos from your phone could teach a robot to work in a room it has never seen: "I think there's a couple different tech trees that people are working on. One is this notion of fully in-context learning. Maybe I...
Open sourcehnRelevance 90
Atlas: A World Model for Spatial Intelligence
Introducing Atlas, our new omni world model for spatial intelligence. World models generate, reconstruct, and simulate any possible world. They understand how worlds appear, behave, and evolve so that we can render imagined worlds for creative users, simulate ...
Open sourcearXivRelevance 90
H3-World: Turning Language Understanding into World Control
We present H3-World, an efficient framework that turns the 33B MiniMax-H3 video generator into an interactive world model. Our key finding is that, as large video generators become more capable, language is emerging as a natural interface for control. MiniMax-...
Open sourceHF Daily PapersRelevance 90
ZimaBlue: Evolving Generalizable World Action Models through Scalable Video Pre-training
Robotic manipulation faces a fundamental scaling challenge: robust generalization demands broad physical experience, yet action-labeled robot trajectories are expensive to collect and inherently limited in diversity. Egocentric videos offer a far more scalable...
Open sourceHF Daily PapersRelevance 90
Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memory
Interactive world models extend video generation from offline clip synthesis toward persistent simulation of interactive virtual worlds, enabling applications in games, robotics, embodied agents, and XR. Achieving stable long-horizon interactive generation, ho...
Open source